How Big is the Console Gaming Market

Mobile gaming vs console gaming market share

In 2021, the mobile gaming market was estimated to be worth approximately $77.2 billion, while the console gaming market was worth around $45.09 billion. However, it is worth noting that these figures are constantly changing as the gaming industry is highly dynamic and constantly evolving.


The console gaming market is made up of sales of console hardware and software, as well as revenue generated from subscription services and digital content. Some interesting details about the console gaming market include:


  • The most popular console gaming platforms include the PlayStation, Xbox, and Nintendo Switch.

  • The first home video game console, the Magnavox Odyssey, was released in 1972.

  • The console gaming market has seen significant growth in recent years due to the increasing popularity of online gaming and the proliferation of high-speed internet access.

  • In 2021, the Asia Pacific region was the largest market for console gaming, accounting for over 40% of global sales.

  • Some of the most successful console games of all time include Grand Theft Auto V, Minecraft, and Call of Duty: Modern Warfare.


Future of game markets

Some trends that are likely to continue in the coming years include:


  • The increasing popularity of mobile gaming: Mobile gaming has seen significant growth in recent years and is expected to continue to be a major player in the gaming industry in the coming years.

  • The growth of esports: Esports, or competitive video gaming, has gained a lot of popularity in recent years and is expected to continue to grow in the coming years, with major tournaments and professional leagues being established around the world.

  • The rise of streaming: Streaming platforms such as Twitch and YouTube have made it easier for players to share their gameplay and connect with other players, and this trend is expected to continue in the coming years.

  • The increasing use of virtual and augmented reality: Virtual and augmented reality technology is expected to continue to advance in the coming years, and it is likely that more games will be developed that make use of these technologies.

  • The continued expansion of online gaming: Online gaming has become an increasingly important part of the gaming industry in recent years, and it is expected to continue to grow in the coming years as more people have access to high-speed internet.


Written by

Maru Hieta

Gamer Marketing Enthusiast

Started gaming by playing Pitfall in 1992 on a CGA monitor of a x286 PC.

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